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I create characters in Character Creator 3 which I then need to animate and refine (add displacement, SSS, Arnold, etc) in Maya.
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This config will be used for all scenes in all versions of Maya.Īlso, I just tried your advice on the rigging problem. Set the OCIO environment variable to the full path and file name of a v1 config and then launch Maya.In Maya 2022, set the OCIO Config Path to the v1 config, then fix the input spaces, colors, and lights, and finally open the scene in Maya 2020.There are other ways to fix it but they require an OCIO v1 config that you want to use: Save and reopen the scene in Maya 2020.As above, reapply the file input rules and/or manually specify the input spaces, and adjust colors and lights.As above, turn off Use OCIO Configuration in the color management preferences.This must be set in your system or in the shell before starting Maya. Start Maya 2022 with the MAYA_COLOR_MANAGEMENT_SYNCOLOR environment variable set to 1.To get exactly the same look as before, you may also need to adjust any colors or lights defined in the scene, because Maya 2020 and Maya 2022 use different tone maps for viewing. Reapply the file input rules (see Change existing input color spaces automatically by reapplying rules) and/or manually specify the input spaces for existing texture files (see Specify the color space for textures and other image inputs).In the color management preferences, turn off Use OCIO Configuration.Assuming that you want to work with the default color management in Maya 2020, then: Color management in Maya 2020 uses SynColor, which supports OCIO v1 but not v2 config files. This happens because the default color management system in Maya 2022 is based on OCIO v2.
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